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POLAND
A workshop was organised by AHE in Łódź, Poland.
Venue: Rewolucji 1905 no.52 street, building G, room G-1 to present VET teachers and trainers with the digital and immersive teaching methods applied to vocational training courses which had developed within the project as well as with the intellectual output produced (1-5).
In the workshop teachers and trainers involved in VET courses had the opportunity to share ideas and improve professional skills to reach professional development by acquiring innovative competencies in the field of digital and VR/AR teaching methods. The Agenda included: – registration of participants, – welcoming address by the relevant authorities in charge of the Academy of Humanities and Economics in Łódź, as well as the Head of International Project’s Department- PPT presentation of the project and video speeches by the Project Coordinators of each partner presenting the project activities and outcomes, – Focus on digital and immersive teaching methods applied to vocational training courses, such as Flipped
Learning, Mobile Learning, Virtual and Augmented Reality Learning.
Further information was supplied about the definition, areas and methods of implementation, needed resources, advantages, risks, examples of good best practices in the use of this methodology in other fields of education (for example, in primary and secondary education) and/or sectors, activities/steps building up the teaching pathway, teaching resources (texts, audio-visuals, multimedia products, video lessons, etc.), technologies, times and places for content learning, communication channels to be used,
usability, practical examples of teaching pathways – Speeches by stakeholders/target group dealing with experimental activities they took part in, – Speeches by representatives of institutions, who were involved in planning education and vocational training policies, about the project outcomes relative to these actions Final remarks. 49 people attended the meeting, including 18 local VET teachers, and students as well as 31 international ones, who were who visited the university with an annual visit in connection with cooperation with the university, as well as local stakeholders cooperating with it. The event was assessed at a very high level and the outputs were found as very useful by all participants.
PORTUGAL
A workshop was organised by AFN in Porto, Portugal.
Venue: Rua do Salgueiral, 86 – 4200-476 Porto to present VET teachers and trainers with the digital and immersive teaching methods applied to vocational training courses which had developed within the project as well as with the intellectual output produced (1-5).
In the workshop teachers and trainers involved in VET courses had the opportunity to share ideas and improve professional skills to reach professional development by acquiring innovative competencies in the field of digital and VR/AR teaching methods.
The Agenda included:
– Registration of participants.
– Welcoming address by the relevant authorities in charge of ACADEMIA FORMACAO DO NORTE as well as by the relevant authorities in charge of local vocational training (the Regional Government, the Regional Agency for vocational training, etc.).
– PPT presentation of the project and video speeches by the Project Coordinators of each partner presenting the project activities and outcomes.
– Focus on digital and immersive teaching methods applied to vocational training courses, such as Flipped Learning, Mobile Learning, and Virtual and Augmented Reality Learning. Further information was supplied about the definition, areas and methods of implementation, needed resources, advantages, risks, examples of good best practices in the use of this methodology in other fields of education (for example, in primary and secondary education) and/or sectors, activities/steps building up the teaching pathway, teaching resources (texts, audio-visuals, multimedia products, video lessons, etc.), technologies, times and places for content learning, communication channels to be used, usability, and practical examples of teaching pathways.
– Speeches by stakeholders/target groups dealing with experimental activities they took part in.
– Speeches by representatives of institutions, who were involved in planning education and vocational training policies, about the project outcomes relative to these actions Final remarks. 50 people attended the meeting, including local VET teachers, trainers and other relevant stakeholders.
The overall organization of the event and usefulness of the information materials distributed resulted in an 80% average attendance satisfaction. Overall impression of the «Digital Vet Project” including the Relevance of the subject, Potential of the tools developed in the project and Dissemination potential of the tools developed in the project got a 90% score.
SPAIN
A workshop was organised by Innetica in Saragossa, Spain.
Venue: Vía Ibérica, 28. 50012 Zaragoza to present VET teachers and trainers with the digital and immersive teaching methods applied to vocational training courses which had developed within the project as well as with the intellectual output produced (1-5).
In the workshop teachers and trainers involved in VET courses had the opportunity to share ideas and improve professional skills to reach professional development by acquiring innovative competencies in the field of digital and VR/AR teaching methods.
The Agenda included:
– Registration of participants.
– Welcoming address by the relevant authorities in charge of, as well as by the relevant authorities in charge of local vocational training.
– PPT presentation of the project and video speeches by the Project Coordinators of each partner
presenting the project activities and outcomes.
– Focus on digital and immersive teaching methods applied to vocational training courses, such as Flipped Learning, Mobile Learning, and Virtual and Augmented Reality Learning. Further information was supplied about the definition, areas and methods of implementation, needed resources, advantages, risks, examples of good best practices in the use of this methodology in other fields of education (for example, in primary and secondary education) and/or sectors, activities/steps building up the teaching pathway, teaching resources (texts, audio-visuals, multimedia products, video lessons, etc.), technologies, times and places for content learning, communication channels to be used, usability, practical examples of teaching
pathways.
– Speeches by stakeholders/target groups dealing with experimental activities they took part in.
– Speeches by representatives of institutions, who were involved in planning education and vocational training policies, about the project outcomes relative to these actions Final remarks. 50 people attended the meeting, including local VET teachers, trainers and other relevant stakeholders. 92% of participants considered the preliminary project’s information, provided before the meeting to be sufficient, 94% assessed very high the inputs of the partners and 98% of them.
– The level of partner’s participation within the project’s IOs elaboration.
SLOVENIA
A workshop was organised by CPI in Velenje, Slovenia.
Venue: Vzorčnega mesta, Kidričeva cesta 2b, 3320 Velenje to present VET teachers and trainers with the digital and immersive teaching methods applied to vocational training courses which had developed within the project as well as with the intellectual output produced (1-5).
ME was carried out in a unique place it’s called Pattern city Velenje https://pattern.city/. It’s also a best practice where city, technology, innovation and education are supported by each other. In the workshop teachers and trainers involved in VET courses had the opportunity to share ideas and improve professional skills to reach professional development by acquiring innovative competencies in the field of digital and VR/AR teaching methods.
The Agenda included:
– Registration of participants.
– Welcoming address by the relevant authorities in charge of the INSTITUTE OF THE REPUBLIC OF SLOVENIA FOR VOCATIONAL EDUCATIONAL AND TRAINING, as well as relevant authorities in charge of local vocational training (the Regional Government, the Regional Agency for vocational training, etc.).
– PPT presentation of the project and video speeches by the Project Coordinators of each partner
presenting the project activities and outcomes.
– Focus on digital and immersive teaching methods applied to vocational training courses, such as Flipped Learning, Mobile Learning, and Virtual and Augmented Reality Learning. Further information was supplied about the definition, areas and methods of implementation, needed resources, advantages, risks, examples of good best practices in the use of this methodology in other fields of education (for example, in primary and secondary education) and/or sectors, activities/steps building up the teaching pathway, teaching resources (texts, audio-visuals, multimedia products, video lessons, etc.), technologies, times and places for content learning, communication channels to be used, usability, practical examples of teaching pathways.
– Speeches by stakeholders/target groups dealing with experimental activities they took part in.
– Speeches by representatives of institutions, who were involved in planning education and vocational training policies, about the project outcomes relative to these actions Final remarks. 50 people attended the meeting, including local VET trainers, students as well as VET teachers who presented their examples of interactive teaching and a representative of the Ministry of Education who presented guidelines for the development of digitization in schools. The event was assessed at a very high level and the outputs were found as very useful by all participants. Some comments from the evaluation form:
• Projects such as Digital VET make a key contribution to the placement of digitization in the VET system.
• Great organization! Good lecturers and insight into the systemic solution to digitization.
• Great lecturers. I hope the project succeeds and builds on it.
• It’s a pity that the E-platform is not yet available. We will also wait for the app.
• More such events. The involvement of all stakeholders is key in the process of digitization and systemic changes.
• The dissemination of such information is very important for the growth and development of VET teachers.
ITALY
The final conference was organized in Matera, Italy by Studio Risorse s.r.l. & iInformatica S.r.l.
Venue: HUB CALDAROLA VIA DELLA SCIENZA N. 24 -75100 MATERA SALA CONFERENZE and aimed to present the project’s intellectual outputs and outcomes as well as to create the opportunity for exchange and professional development for all the public and private actors involved in VET, namely vocational schools, enterprises and accredited vocational training centres and training agencies. The event was addressed to national and international partners of the project, to all VET teachers and trainers who were involved in VET courses, to public and private training agencies, to representatives as well as to policymakers related to the VET System.
The Agenda included registration of participants, a welcoming address by the relevant authorities in charge of local vocational training on the territory (The Regional Government, the Regional Agency for vocational training, etc.), a video presentation of the project, Speeches by the Project Coordinators of each Partner presenting the project activities and outcomes, speeches by stakeholders/target the group focusing on the experimental activities they took part in, speeches by representatives of the Erasmus+ National Agency INAPP (National Institute for the Analysis of Public Policies) about the project outcomes within the Erasmus+ Programme, speeches by representatives of institutions, who were involved in planning education and vocational training policies, about the project outcomes relative to these actions, final remarks. 111 people, from among the target groups listed above such as VET teachers and trainers, Workers of training agencies Entrepreneurs attended the meeting. The event was assessed at a very high level and the outputs were found as very useful by all participants. 86% of attendees assessed that Digital.VET is a high-impact project to improve teacher training. Some comments from the evaluation form: – App and E-learning courses are very useful for teachers and trainers and allow us to involve our students and help them to learn by playing. A very useful app for teachers that wants to improve themselves and improve their work, especially with young people – Interesting project and very innovative products – For those who, like I have been working in training for more than 30 years, having the opportunity to participate in this kind of event is truly a unique opportunity because it allows me to open up to new possibilities, improve me and exchange ideas and practices with colleagues that I always give me excellent opportunity to reflect – The use of technology is the future of every sector, including training, so I believe that this event was a very important reflection moment for all of us who work in this area, as well as being an opportunity to know and use free important tools to improve ourselves and our
professional performance – Products made of great quality and presented in an exceptional way, by a knowledgeable and enthusiastic staff of experts.