Changes in both society and the European economy in the early years of the 21st century had led to a gap between the supply and demand for skills. Thanks to the VET reforms, this gap was reduced.
This demand for skills increases every day, being updated constantly, taking into account both the novelties of the known and the appearance of new ones, related to technology.
In this scenario, digital topics were becoming increasingly important and need for knowledge and updating, as shown by the results of a needs study carried out by the partners of this project among 180 VET teachers/trainers from both the public and private sectors. The results concluded that 91% had poor knowledge related to digital and immersive teaching methods.
The project Digital.VET supported the objectives set out in national and European strategies for applying ICT to VET systems through teachers/trainers training. Its overall objective was to create a partnership among VET system operators aimed at the development of systematic approaches and of opportunities for the professional growth of VET teachers/trainers based on the development and innovation of education and training methods which were digital, open, innovative and effective.
The Partnership was made up of six VET and HE Organizations and was implemented in 5 European countries, namely Poland, Italy, Portugal, Slovenia and Spain. It improved the technical knowledge as well as the expertise of VET teachers/trainers about the use of innovative and digital teaching methods by creating training pathways, training staff event and VET qualification which comply with EQF, ECVET and EQAVET European tools of recognition and transparency. It was based on the Research carried out in partner countries, concerning best practices of Flipped / Mobile / Virtual & Augmented Reality Learning applied to VET sector, which then was made available in a multilingual Handbook; Furthermore, the Job Analysis set out the Competence Profile of Experts in digital and immersive teaching in VET systems.