Changes in both society and the European economy in the early years of the 21st century have led to a gap between the supply and demand for skills. Thanks to the VET reforms, this gap will be reduced.
This demand for skills increases every day, being updated constantly, taking into account both the novelties of the known and the appearance of new ones, related to technology.
In this scenario, digital topics are becoming increasingly important and need for knowledge and updating, as shown by the results of a needs study carried out by the partners of this project among 180 VET teachers/trainers from both the public and private sectors. The results concluded that 91% had poor knowledge related to digital and immersive teaching methods.
The project Digital.VET supports the objectives set out in national and European strategies for applying ICT to VET systems through teachers/trainers training. Its overall objective is to create a partnership among VET system operators aimed at the development of systematic approaches and of opportunities for the professional growth of VET teachers/trainers based on the development and innovation of education and training methods which are digital, open, innovative and effective.
The Partnership is made up of 6 VET and VT Organizations and will be implemented in 5 European countries, namely Poland, Italy, Portugal, Slovenia and Spain. It will improve the technical knowledge as well as the expertise of VET teachers/trainers about the use of innovative and digital teaching methods by creating training pathways, training staff event and VET qualification which will comply with EQF, ECVET and EQAVET European tools of recognition and transparency. It will be based on the Research carried out in partner countries, concerning best practices of Flipped / Mobile / Virtual & Augmented Reality Learning applied to VET sector, which will then be made available in a multilingual Handbook; moreover, the Job Analysis will set out the Competence Profile of Experts in digital and immersive teaching in VET systems. The final output will be the creation of an iDid, namely an Application for virtual and augmented reality teaching that will be available also after the end of the project.

Link to the «Erasmus+ project card»